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November 2008






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  Title: More things I've learned
Nov 25, 2008 - 9:15 pm
Posted By: Thanatus

So, it's time for our most recent installment of "Things I've learned".

  • Building a solid SD is important.  Really important.  Like, if you are playing as a builder, it is pretty much your entire wealth important.
  • When dropping mines in your SD, you never have enough.  As with mine deflectors, you basically take about 16x more than you think you'll reasonably need and then you'll be safe.  Maybe.
  • Don't link one SG gateway to another SG gateway with an SG sector.  If someone takes your first SG, you've lead them right to your second one.
  • IGB is your friend.  IGB loans are a powerful tool, and can help you out when you need a lot of money (say to upgrade a ship), know you can pay it back within the 24 hour time period (because you have plenty of planets), but the guy you are attacking has a ship that is better than yours.
  • When you attack somebody, you don't need to scan before each attack, even though your attack may have dropped their net worth below your bounty level.  Trust me on this.  I know Tarnus and PJ have mentioned this like two or three thousand times, but it's not that big a deal, really.  The odds of getting a Fed bounty on you are really low.
  • When you get a Fed bounty on you, it means that EVERYBODY gets dibs on you, even people who would normally be unable to attack you without taking a Fed bounty themselves. It also means the Federation will lock you out of any Upgrade, Device, or Space Dock ports so you can't get weapons or repairs.  This isn't so bad, unless you've lost all your planets to one of the biggest players in the game (because you now have a Fed bounty on your head).
  • When you take out an IGB loan, make sure you pay it back on time, because if you don't, the IGB will lock you out of your shipyard on any planets you own.
  • When you have both a Fed bounty and a late IGB loan, you can't go anywhere to get repairs, upgrades, or pretty much anything else.
  • When you've got a Fed bounty on you, your carefully built SD in which you have expended so much time and effort will be absolutely worthless because one of the biggest players in the game will destroy it in about 2 seconds flat.  After which, he will follow your SG to your carefully hidden second SD, and destroy the SD there in about 5 seconds flat.

    If you're lucky and have done your job really well, he might have scratched the paint on his hull in the process.

  • When you get podded because you can't get repaired, you end up back at Sol.  Normally, this isn't a bad thing, unless of course you happen to be in a Pioneer with no engines, have a Fed bounty on your head and a late IGB loan, and one remaining planet that you hid in the middle of the galaxy with your last spare ship (which you now can't get to because you don't have any engines, and even if you could get there you couldn't get the ship because the IGB locked you out of your shipyard).  If you happen to be in the above category, life really sucks swampwater, because you'll get towed to (literally) the middle of nowhere, with no engines.  

    Did I mention that the IGB is your friend and that you don't need to always scan before an attack?  It's possible I might have to rethink that statement.

Remember, it's a game.  Have fun with it.  Even when it sux.  
Well, that's all for this week.

Entry Edited 10 times - Edited on Nov 25, 2008 - 9:28 pm

  Title: Things I've learned
Oct 26, 2008 - 12:11 pm
Posted By: Thanatus

Ok, so here's a list of things I've learned this week:

  • Don't attack a planet with 220 beams in a ship with 150 shields.
  • Don't attack a planet with 200 beams and shields in a ship that has 200 shields but 150 energy.
  • Don't attack ANYBODY when you are in a ship without armor (it's a really bad plan).
  • How ever many mine deflectors you think you need to carry, it isn't going to be enough.  Take whatever you think you need and then double it.

    Then double it again.

    And again.

    If you're paranoid, double it one more time.

    Now you're safe from mines.


  • Don't attack a Razorback in a Columbus.  It won't end well.
  • When you finally manage to take a planet, it feels really good.
  • When you discover that the planet you took had spies that transferred to your ship and now the guy you took the planet from knows where you live, that feels really bad.
  • Sector missiles are bloody inaccurate.
  • When you finally manage to get a kill, it feels really good.
  • When you attack someone who's online with a sector missile, it tends to make them get rather upset with you.
  • When you try to kill someone else, and they pod you instead, it feels really bad.
  • Remember, it's a game.  If it starts becoming personal, you need to find something else to do.  Maybe you should take up knitting instead?

Well, I think that's all of my amazing revelations for this week.

Entry Edited 3 times - Edited on Oct 27, 2008 - 1:11 pm

  Title: Bad Things to Do
Oct 9, 2008 - 10:51 am
Posted By: Thanatus

How to go from 4 to dead in the rankings in 4 easy steps:

1)  Buy a new ship
2)  Don't buy an escape pod or mine deflectors
3)  Go attack a planet thinking that you've got mine deflectors (because your last ship had loads of them).
4)  Stare in dumbfounded disbelief at your screen as the realization slowly sinks in that you've just been a real putz.

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